Foundation Flash CS3 Video

From the Back Cover

Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences.

And this book, the 2nd edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.

Foundation ActionScript 3.0 with Flash CS3 and Flex

From the Back Cover

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data.

ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more.

Object-Oriented ActionScript 3.0

From the Back Cover

In this book, you'll learn:

  • the essential principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more
  • valuable lessons on actionscript 3.0 project planning and programming, including design patterns and source control
  • how to create your own extensible, reusable application framework using OOP best practices
  • advanced data integration techniques such as Web services and communication between Flash and the browser Object-Oriented ActionScript 3.0
Flash CS3 for Designers

From the Back Cover

In this book, you'll learn:

  • The ins and outs of the Flash CS3 interface
  • How to use all of Flash CS3's essential features, such as text, graphics, and animation
  • How to use video and sound effectively in Flash
  • The basics of ActionScript 3.0
  • Building Flash user interfaces rapidly using components.
  • How to populate a Flash movie with dynamic data such as XML.
  • The Basics of creating Flash Lite applications (Flash for mobile devices)
  • Using Cascading Style Sheets with Flash
  • Optimizing and publishing your Flash movies
ActionScript 3.0 Animation

From the Back Cover

In this book, you'll learn

* All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code

* Basic motion principles such as velocity, acceleration, friction, easing, and bouncing

* How to handle user interaction via the keyboard and mouse

*Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics

*All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting

Essential ActionScript 3.0 Design Patterns

From the Back Cover

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

 

Essential ActionScript 3.0

From the Back Cover

ActionScript is the official programming language of Adobe`s Flash platform. More than two years in the making, ActionScript 3.0 presents perhaps the most substantial upgrade to Flash's programming language ever. Essential ActionScript 3.0 is an update to Essential ActionScript 2.0, focusing on the core language and object-oriented programming with some coverage of the Flash Player API. 

From After Effects to Flash

From the Friends of Ed site

As a Flash 8 designer, you have discovered the power of the video tools in the application. The new filters and effects and ActionScript classes allow you to create a variety of stunning visual effects in Flash. What you probably haven’t discovered is how easy it is empower your video hundreds of times more by combining the many effects and tools in After Effects 7 Professional with Flash!

Advanced ActionScript Components

From The Friends Of Ed Site

Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What’s more, the source code is included, so if you can’t find the component you need within the component architecture, you can just modify existing components to create your own!

Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from what’s already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components.

The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the UI components like basic usage, component management, customization, and practical examples showing usage of each component.

Flash Math Creativity

About the book
Flash Math Creativity is all about graphical patterns using mathematical patterns. It uses interesting formulas to produce amazing effects. The book is written by major Flash Gurus who are famous for their Flash experiments.

This book is the second edition of the well-received Flash Math Creativity book. This edition uses AS 2.0 for the mathematical experiments. If you missed the first edition, check out the FMC minisite to see what it's all about.

Who should buy this book?
Flash Math Creativity is for anyone with Flash and ActionScripting experience who loves to experiment and tinker with Flash, to create beautiful and interesting patterns and visual effects. It's a fun book!

To get the most out of the book you need to be able to understand the math behind the code. The book shows some amazing effects and is quite unique. The downside of the book is that the math isn't explained thoroughly, so it isn't for beginners. The graphics are great but the font size is rather small. However this ensures that the 266 pages of the book are packed with useful information.

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