Ten Things To Think About When Designing Your iPad App
(February 10, 2012)
"Tips on how to simplify funcionality, make clear what's touchable, and more"
In this article, we won’t outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).
Read it at the external site...
Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc.
Daniela Vaseva
Daniela is writing tutorials, news, newsletters, and update emails for the DMXzone specialising in the sphere of electronic processing, analysis and publication of texts, and interested in the development of new Internet technologies and problems related to the cyberculture and net literature. She has a bachelor's degree in Bulgarian philology, and a master's degree in computational linguistics.








