Photoshop GPU and physics acceleration
During a demonstration at Nvidia’s headquarters in Santa Clara, tgdaily watched a tech demo that demonstrated the benefits of GPU and physics support to its existing multi-core support.
Tgdaily saw the presenter playing with a 2 GB, 442 megapixel image like it was a 5 megapixel image on an 8-core Skulltrail system. Changes made through image zoom and through a new rotate canvas tool were applied almost instantly. Another impressive feature was the import of a 3D model into Photoshop, adding text and paint on a 3D surface and having that surface directly rendered with the 3D models' reflection map.
There was also a quick demo of a Photoshop 3D accelerated panorama, which is one of the most time-consuming tasks within Photoshop these days. The usability provided through the acceleration capabilities is enormous and we are sure that digital artists will appreciate the ability to work inside a spherical image and fix any artifacts on-the-fly.
Update: Adobe denies that CS4 will be released at 1 October and that the demonstration was a tech demo with features are not confirmed to be in the next Photoshop release.
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