In this, seventh part of this tutorial I will show you how to create chapter markers, export audio and video from Premiere Pro CS3 and create menus in Encore CS3.
In this, fourth part of this tutorial I will show you how to create titles for your video clips and how to use effects panel in Adobe Premiere Pro CS3.
In this, sixth part of this tutorial I will show you how to work with audio in Adobe Premiere Pro CS3.
In this, fifth part of this tutorial I will show you how to join sequences and apply effects to the video clips in Adobe Premiere Pro CS3.
This is the first part of the series of the tutorials where I will be showing you how to convert your videos into a professional DVD movies using tools such as Adobe Premiere Pro CS3, Adobe Encore CS3, Adobe Photoshop CS3 and Adobe After Effects CS3.In this, first part of this tutorial I will explain how to create a new project in Adobe Premiere Pro CS3 and how to import and organise all media assets in the Project panel.
Does the Loch Ness monster exist? Were all those crop circles really the work of some drunken college students? How about that whole "aliens helped the Egyptians build the Pyramids of Giza" thing? Myths abound; some are passed down from generation to generation while others are more suited to the tabloids.
There's no shortage of myths in the corporate world either — most of which are based on a lack of understanding. Over the years I've received many e-mails from readers with some pretty wild, and even dangerous, misconceptions about intranet development and management. In this article I'll take a look at five of these common intranet myths.
The biggest challenge for Web Designers is the unthinkably huge number of possible ways to solve any given problem. We usually don't think of this because we have our habits and traditions to fall back on, but there are literally billions of possible pixel combinations for each page we make.
There is a better way to manage this vast complexity than by making big decisions up front and hoping for the best. To make better sites — sites that are functional, beautiful, and "usable" — we have to break our design problems up into small independent chunks based on the real issues within our requirements. Christopher Alexander, who came up with this stuff, calls these chunks patterns.