What Sparkle really is
Ars Technica has got a great article on what Sparkle really is about. Here is a short piece of the article;
If anybody still thinks that Sparkle is a "Flash Killer", they must not have seen the same demo. Sparkle is so much more than a Flash competitor.
Currently, when a designer designs a UI for an application they have to do it in a mock-up and then hand it off to the developer to implement in the software, if possible. Designers tend to get a bit out of hand and design things that are next to impossible to implement with current development platforms. Sparkle allows a designer to design the actual application by giving them direct access to the same objects the developers work with. The designer has complete control of the appearance and behavior of the controls without writing a single piece of code. Once ready to hand off to the developer, the designer simply saves the project using Sparkle and it creates a C# project ready for the developer to use.
It utilizes a combination of XAML and C# to control the look and feel of the controls. In this scenario, Sparkle is a very powerful and simple to use winforms designer.
Sparkle removes the additional complexity by allowing designers to work with models in a 3D environment without worrying about the z-axis. It also has the ability to change a 2D object into a 3D object to allow for depth and rotation.
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