In this book, you'll learn
Summary of Contents
- PART ONE - ACTIONSCRIPTED ANIMATION BASICS
- Chapter 1 Basic Animation Concepts
- Chapter 2 Basics of ActionScript 3.0 for Animation
- Chapter 3 Trigonometry for Animation
- Chapter 4 Rendering Techniques
- PART TWO - BASIC MOTION
- Chapter 5 Velocity and Acceleration
- Chapter 6 Boundaries and Friction
- Chapter 7 User Interaction: Moving Objects Around
- PART THREE - ADVANCED MOTION
- Chapter 8 Easing and Springing
- Chapter 9 Collision Detection
- Chapter 10 Coordinate Rotation and Bouncing Off Angles
- Chapter 11 Billiard Ball Physics
- Chapter 12 Particle Attraction and Gravity
- Chapter 13 Forward Kinematics: Making Things Walk
- Chapter 14 Inverse Kinematics: Dragging and Reaching
- PART FOUR - 3D ANIMATION
- Chapter 15 3D Basics
- Chapter 16 3D Lines and Fills
- Chapter 17 Backface Culling and 3D Lighting
- PART FIVE - ADDITIONAL TECHNIQUES
- Chapter 18 Matrix Math
- Chapter 19 Tips and Tricks
Who is this book for?
Anyone who wants to learn to script motion in Flash or Flex will find this book extremely useful. Not only does it contain the basics you need to know for effective ActionScript programming, it also contains a huge library of mathematical formulas and matrices that are essential to motion scripting.
Don't expect a lot of new content if you are upgrading from the previous version of this book ActionScript Animation. The author created a solid foundation in the previous version of the book, the most important additions in this version are programming with classes and the conversion to ActionScript 3.0.
Competition
We've got a brand new mini-review and competition of the ActionScript 3.0 Animation book. The friendly people of friends of ED are giving away 5 books!
All you need to do, to enter the competition is, download the sample PDF and answer the following question:
"What is the difference between easing and springing?"
Send your answer to this e-mail address, before Tuesday the 9th of October 2007. Don't forget to include your post address and phone number (required for international shipping) in the e-mail.
Conclusion
Whether you like it or not, scripting motion involves math and physics, but Keith Peters makes it fun and comprehensible. Rather than including just the necessary formulas, Keith makes sure you truly understand how to use ActionScript and math to create animations.
Although there are some things that could have been moved or improved, the book is constructed in a thoughtful and logical manner. It allows you to scan through and zoom into a topic of interest. When zooming in, Keith gives you valuable tips on how to avoid difficult hurdles when scripting motion.
All things considered this is one of the best ActionScript 3.0 Animation books on the market.
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