Design remarkably realistic creatures, people, and objects using ZBrush
and the new edition of this top-selling book. Professional Hollywood
animator and ZBrush artist Eric Keller combines his firsthand experience
with detailed, step-by-step explanations to make you feel right at home
with the interface and tools. The book reinforces the core concepts of
ZBrush through fun, hands-on tutorials that will help you achieve
amazing results.
Overview
About the Book:
This book is written for users who are new to ZBrush as well as new to digital sculpting. If you've never used ZBrush before, this book is meant for you. If you have used older versions of the software, you may find that this book brings you up to date with the newest developments.
Most of the lessons in each chapter are accompanied by example scene from the DVD included with the book. In addition, bonus movies are included to help you illustrate some aspects of the examples in the text of the book.
What You'll Learn:
- Understand ZBrush's unique sculpting and painting technology
- Take a tour of ZBrush 4's innovative interface and powerful toolkit
- Work with digital clay and effectively use the full array of sculpting brushes
- Master ZSpheres for armature and ZSketching for creating meshes
- Explore exciting new tools for creating hard surface objects
- Learn how to set lighting, create materials, and render in ZBrush
- Create animated turntables within ZBrush to show off your work
Competition:
Our friends from Wiley are giving away 5 free books. All you need to do, to enter the competition is to send us your name, post address and phone number (required for international shipping) to our e-mail, before Wednesday the 1st of November 2011.
Table Of Contents
Chapter 1: Digital Art Basics
- An Introduction to ZBrush
- Understanding Digital Images
- Understanding Resolution
- Understanding 3D Space
- Resources
Chapter 2: Facing the ZBrush Interface
- The Zen of ZBrush
- Trays and Palettes
- The Title Bar
- Summary
Chapter 3: Basic Digital Sculpting
- Digital Clay
- Using Standard, Smooth and Move Brushes
- Subdivide Your Mesh
- Sculpt with Symmetry
- Sculpt a Dragon's Head
- Masking
- Polygroups
- Open the Dragon's Jaw with Transpose
Chapter 4: SubTools, ZSpheres and ZSketching
- Append SubTools
- Sculpt SubTools
- Create Teeth
- ZSpheres
- ZSketching with ZSPheres
Chapter 5: ShadowBox and Clip Brushes
- ShadowBox
- Create the Car Body in ShadowBox
- Match Maker Brush
- Clip Brushes
Chapter 6: Remesh and Projection
- Remesh a Surface
- Projection
- Remesh the Headlight and Project Details
- Mannequins
Chapter 7: Advanced Brush Techniques
- Brush Customization
- Design a Brush
- Alpha Textures
- Brush Effects
- Hard Surface Detail Brushes
- Strencils
Chapter 8: Polypainting and SpotLight
- Polypainting
- Polypainting Techniques
- Image Editing with SpotLight
- SpotLight Projection
Chapter 9: Rendering, Lighting and Materials
- Rendering Basics
- Render Using BPR
- Render Using Best Mode
- Export a Render
- Using ZBrush Lights
- Understanding Materials
- Use the Shader Mixer
- Render Subsurface Scattering Effects
- The Fiber Material
Chapter 10: Morph Targets, Layers and the ZBrush Timeline
- Morph Targets
- Use 3D Layers
- Polypaint Layers
- The ZBrush timeline
Appendix: About the Companion DVD
- What You'll Find on the DVD
- System Requirements
- Using the DVD
- Troubleshooting
- Customer Care
Lubov has been with DMXzone for 8 years now, contributing to the Content and Sales departments. She is bringing high quality content in the form of daily blog updates, reviews, tutorials, news, newsletters,update emails and extensions' manuals. If you have a product that needs publicity or any other questions about the entire DMXzone community, she is the one you can contact.
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