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Any clear explanation on how utility changed in CS2?
Reported 30 Jun 2025 22:01:24
1
has this problem
30 Jun 2025 22:01:24 Artem Kariozik posted:
I’ve noticed that smokes and flashes behave a bit differently in CS2 compared to CS:GO, but I can’t pinpoint what exactly is different. Is there any place that explains the utility changes in detail—how they work, where to throw, and what’s new?Replies
Replied 30 Jun 2025 22:13:49
30 Jun 2025 22:13:49 Tendar Jony replied:
Yeah, smokes feel way more dynamic now. Like they react to bullets or something.
Replied 30 Jun 2025 22:50:49
30 Jun 2025 22:50:49 Glorias Siokd replied:
Utility in CS2 definitely changed the way matches play out, especially smokes which are now volumetric and interact with grenades or bullets. One of the most informative sources I found was the cs2 wiki. It covers all grenade mechanics in the new engine—how smokes now expand and can be dispersed, how flashes have slightly different blinding durations, and how HE grenades interact with player movement. The breakdown includes use-case videos, maps for grenade practice, and even common nade spots updated for the CS2 layouts. What helped me most was the timing guides, which explained when and how to delay pushes or rotates using utility. It's not just about throwing—it’s about controlling the round tempo using new physics, and the wiki shows that with precision.