Approaches For Multiplatform UI Design Adaptation

Adapt an application’s UI and UX: A case study

There is no winner in the battle between iOS and Android, and we all know that. If a product succeeds on one platform, it will undoubtedly be ported to the other. Sometimes app developers don’t even bother waiting, and release apps for both platforms simultaneously. For designers this means only one thing — they will have to adapt an application’s UI and UX to another platform while ensuring a consistent design language across the product.

 

There are three different scenarios for UI multiplatform adaptation: retaining brand consistency; aligning with the conventions specific to the platform; and seeking a balance between the two. We decided to analyze these three approaches by looking at the most popular apps out there so that you get some insight into what method might work best for you.

The Brand-Oriented Approach Link

Sticking to the brand and ignoring “parents’ rules” is the fastest, easiest and most cost-efficient approach, but only in relation to UI design, not software engineering. Custom UI is rather complex in implementation, so development effort would cost you more if compared to the price of building standard components.

Furthermore, choosing brand as a priority in UI design can be a pretty dangerous approach to take. I call such apps “teenagers” because they don’t feel at home, don’t follow the rules, and can be pretty annoying sometimes. They think they’re different, but really they’re the same as everybody else at their age. There are exceptions though.

Lubov Cholakova

Lubov CholakovaLubov has been with DMXzone for 8 years now, contributing to the Content and Sales departments. She is bringing high quality content in the form of daily blog updates, reviews, tutorials, news, newsletters,update emails and extensions' manuals. If you have a product that needs publicity or any other questions about the entire DMXzone community, she is the one you can contact.

See All Postings From Lubov Cholakova >>

Comments

Be the first to write a comment

You must me logged in to write a comment.