Things you should know about Fireworks MX & MX2004 - Part 2
This article is the second in a series for Macromedia Fireworks MX/MX2004 showing how the other half of your Studio MX/MX2004 works! Features of both MX/MX2004 versions of Fireworks (FW) are covered, ranging from beginner to intermediate tools. This series can also be considered a “what's new” in FW MX2004.
This article assumes you have little knowledge of Fireworks, and that you are at least familiar with general web graphics. The first article covered the first-half of most tools in FW, this article covers more bitmap and vector tools and features in MX (Find & Replace, Textures & Patterns, Layers & Vector Masks, Automation), and new features in MX2004 (Custom hand-code & Server-Side code support, FTP & Check-In/Check-Out, and more).
Fireworks, Why? Fireworks proved itself as a critical part of my web design workflow. I both code and design, and as a programmer I never anticipate spending more time on graphics and design than code – that's why I like Fireworks. Its productivity features help keep my design grunt hours low while still allowing my designs to be simple or as complex as I may need to them.
I've always been grateful each Fireworks release has quickened tools for those not-so-happy hours of edits, slicing, re-slicing, and all any other web graphic craziness.
Chris, Los Angeles' CSS & ActionScript guru, successfully cannonballed into web development in the late 90's. Always caught up with the latest in Flash, Dreamweaver, Fireworks, and XML, Chris authored premium articles for the largest Dreamweaver/Flash community (www.DMXzone.com) and produced WebDevDesign (iTunes featured), a popular Web Design & Development Podcast. Somewhere, Chris finds time to run an authorized Adobe user group focused around open source and Adobe technologies. Being a big community leader, Chris Charlton remains a resident faculty member of the Rich Media Insitute and lends himself to speak at large industry events, like JobStock, NAB, and FITC Hollywood.
Brain cycles from Chris are always Web Standards, Flash Platform, and accessibility.
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